1 00:00:28,000 --> 00:00:36,000 {\pos(192,50)}DMS (Dynamic Music System) Here is the system who allow us to work with musics in the game... As you can hear, the ambiant music starts with a trigger. 2 00:00:37,000 --> 00:00:43,000 {\pos(192,50)}We can walk around in the level with cool ambiant music, Really inovative isn't it ?! 3 00:00:44,800 --> 00:00:56,800 {\pos(192,50)}Anyway, the most important point isn't about ambiant musics. With this system we can dynamically control the music when the monsters attacks you. 4 00:01:11,000 --> 00:01:19,000 {\pos(192,50)}Just like that... after the fight, the music fades away and the ambiant track comes back. 5 00:01:25,000 --> 00:01:32,000 {\pos(192,50)}The other point is that, we can use the DMS to play a stress theme permanently, it's used for heavy fight scenes or pursuit for instance. 6 00:01:34,000 --> 00:01:38,000 {\pos(192,50)}OH MY GOD ! Something bad is going on !! f34r ! 7 00:01:58,500 --> 00:02:00,700 {\pos(192,50)}We told you that we won't be able to make the bullet time a few times ago... 8 00:02:01,000 --> 00:02:02,500 {\pos(192,50)}We lied.